What Can I Use for Scripting in Unity?


Larry Thompson

In Unity, there are several options available for scripting your game or application. Each option has its own strengths and use cases, so let’s take a closer look at what you can use:


C# is the primary scripting language used in Unity. It is a powerful and versatile language that allows you to write complex scripts to control your game objects and implement game logic. With C#, you have access to the full range of Unity’s API (Application Programming Interface), allowing you to interact with various components and systems within the engine.

Using C#, you can create classes, define variables, write functions, and utilize object-oriented programming concepts. This makes it easier to organize your code and maintain a modular structure in your project.

UnityScript (JavaScript)

If you are already familiar with JavaScript, UnityScript (also known as Unity JavaScript) might be a suitable choice for scripting in Unity. Despite its name, UnityScript is not exactly the same as standard JavaScript but shares many similarities.

UnityScript provides an alternative syntax for scripting in Unity. It offers a more familiar syntax for developers coming from a background in web development or JavaScript-based game development engines. However, it is important to note that Unity has officially deprecated UnityScript since version 2017.

Visual Scripting with Playmaker

If you prefer a visual approach to scripting or have little experience with traditional programming languages, Playmaker can be a great tool for you. Playmaker is a popular visual scripting plugin for Unity that allows you to create complex behaviors and interactions without writing any code.

Playmaker uses a node-based system, where you can create and connect visual nodes to define game logic. Each node represents a specific action or condition, and you can arrange them in a flowchart-like manner to create your desired behavior.

Bolt Visual Scripting

Bolt is another visual scripting solution for Unity. It provides a similar node-based interface like Playmaker but with some additional features and flexibility. Bolt offers a more intuitive interface with a wide range of built-in nodes and allows for more advanced customization.

Bolt supports various programming paradigms, including object-oriented programming, state machines, event-driven programming, and more. It also integrates seamlessly with Unity’s existing systems, making it easier to create complex behaviors and interactions within your game.


In summary, Unity provides multiple options for scripting your game or application. Whether you prefer traditional coding with C# or a visual approach with Playmaker or Bolt, there is a solution that suits your needs.

  • C# offers the most flexibility and access to Unity’s API.
  • UnityScript, while deprecated, can be an option if you have prior experience with JavaScript.
  • Playmaker allows for visual scripting without writing any code.
  • Bolt provides advanced visual scripting capabilities with additional customization options.

Choose the scripting option that aligns best with your skills, preferences, and project requirements. Remember to practice regularly and explore the vast resources available to improve your scripting abilities in Unity!

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