Is Unity Coding or Scripting?


Larry Thompson

Is Unity Coding or Scripting?

When it comes to developing games with Unity, one common question that often arises is whether Unity uses coding or scripting. The answer to this question is not as straightforward as it may seem. In order to understand the nature of Unity’s development process, we need to delve deeper into the concepts of coding and scripting.

Coding vs. Scripting

Before we can determine if Unity uses coding or scripting, let’s first clarify the difference between these two terms.


Coding refers to the process of writing code using a programming language. In this context, code is a set of instructions that tells the computer what to do. Coding involves creating algorithms, data structures, and logical sequences to solve problems and achieve specific outcomes.


Scripting, on the other hand, typically involves writing scripts that automate specific tasks within a software application or system. Scripts are usually written in a scripting language that has a simpler syntax compared to programming languages used for coding. Scripting languages are often interpreted rather than compiled.

Unity’s Approach

Now that we have a clear understanding of coding and scripting let’s explore how Unity fits into this framework.

In Unity, game development involves both coding and scripting components. The core functionality of Unity is built using C++, which is considered a programming language due to its complex syntax and low-level capabilities.

C# Scripting:

In addition to C++, Unity provides developers with a high-level scripting language called C#. C# is an object-oriented programming (OOP) language that simplifies many aspects of game development by providing pre-built functionality through its extensive libraries and frameworks.


Prior to Unity version 2017, Unity also supported a scripting language called UnityScript, which was similar to JavaScript. However, it has been deprecated and is no longer actively maintained by Unity. It is recommended to use C# for scripting in Unity.

Using Coding and Scripting in Unity

When developing games with Unity, the coding aspect involves creating complex algorithms, implementing physics simulations, managing game states, and optimizing performance. This requires a good understanding of programming concepts and the C++ language.

On the other hand, scripting in Unity involves using C# to create gameplay mechanics, interactive elements, user interfaces, and other high-level functionalities. Scripting allows developers to quickly prototype and iterate on game ideas without diving into low-level code.

The Benefits of Using Scripting in Unity

  • Rapid Development: Scripting in Unity allows for faster development cycles due to its simplicity and high-level abstractions.
  • Easier Collaboration: Since scripting languages have a more readable syntax compared to complex programming languages like C++, it becomes easier for multiple developers to collaborate on a project.
  • Community Support: There is a large community of Unity developers who share their knowledge and resources related to scripting. This makes it easier for beginners to learn and get started with game development using Unity.

In Conclusion

To summarize, while coding is an integral part of game development with Unity, scripting plays a crucial role in creating gameplay mechanics and interactive elements. The combination of these two approaches allows developers to take advantage of both low-level control and rapid prototyping capabilities.

So, the answer to whether Unity uses coding or scripting is that it uses both. Coding is used for building the core functionality of Unity, while scripting provides a high-level interface to create game mechanics and other functionalities rapidly.

Whether you are an experienced programmer or a newcomer to game development, Unity’s combination of coding and scripting offers a flexible and powerful platform to bring your game ideas to life.

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